//==============================================================================
// Trident_anim.txt
//==============================================================================

//==============================================================================
define trident
{
   TechLogic none/TG Trident Lvl 11
   set hotspot
   {
	    version
		{
			Visualparticle TG Trident SFX
		}
	}
	set hotspot
    {
	    version
		{
			Visualparticle TG Trident SFX Glowing
		}
	}
}

//==============================================================================
define tridentdeath
{
   TechLogic none/TG Trident Lvl 11
   set hotspot
   {
	    version
		{
			Visualparticle TG Trident SFX Death
		}
	}
	set hotspot
    {
	    version
		{
			Visualparticle TG Trident SFX Glowing
		}
	}
}

//==============================================================================
define tridentadditive
{
   TechLogic none/TG Trident Lvl 11
   set hotspot
   {
	    version
		{
			Visualparticle TG Trident SFX Additive
		}
	}
	set hotspot
    {
	    version
		{
			Visualparticle TG Trident SFX Glowing Additive
		}
	}
}

//==============================================================================
define tridentshadow
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visualparticle TG Trident SFX Shadow
			}
		}
	}
}

//==============================================================================
define tridentshadowdeath
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visualparticle TG Trident SFX Shadow Death
			}
		}
	}
}

//==============================================================================
anim Idle
{
    SetSelector
    {
        VariationLogic
        set hotspot
        {
            version
            {
		        Visual jimmy
			    connect ATTACHPOINT trident HOTSPOT
			    connect ATTACHPOINT tridentadditive HOTSPOT
			    connect ATTACHPOINT tridentshadow HOTSPOT
            }
        }
    }
}

//==============================================================================
anim Death
{
    SetSelector
    {
        VariationLogic
        set hotspot
        {
            version
            {
		        Visual jimmy
		        connect ATTACHPOINT tridentdeath HOTSPOT
		        connect ATTACHPOINT tridentadditive HOTSPOT
		        connect ATTACHPOINT tridentshadowdeath HOTSPOT
		        length 0.3
            }
        }
    }
}